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The OCD Can Fly and Be Free

AilisI love achievements.

Honestly, I do.

It gives the OCD part of my brain a real chance to be unabashedly itself.  I can grind rep, collect pets, explore, and maim things to my heart’s content all in the name of achievements.

It also gives me the perfect excuse when someone raises an eyebrow at me and asks why I’m grinding BC rep.

I saw someone with almost every achievement in the game the other day.  I shake my fist at them.

Currently, I’m working on any reputation that will award me a mount and/or a vanity pet.  Seeing is how I hit the lovely level of 70 about a month before Wrath released, I missed a lot of the BC end-game so going back in the name of achievements has been a lot of fun for me.

So, for you, what types of achivements do you go for first?  Is there any big achivement project you’re working on?  Do you hate achivements with the fire of a thousand suns?

Congratulations, you have given birth to a shaman…

AilisI am a space goat who controls the elements and uses my lethal fists of righteous fury to beat in the faces of very large, very nasty, hideously smelly bosses.  I am an enhancement shaman and pretty proud of it.  

In the course of your travels through Azeroth, you may have stumbled across these nimble casters of lightning, these wearer of the spinning orbs of liquid mana, these–

Ailis…

What?

Take it down a couple of pegs.

Why?

We all know you’re cool.  Cut it out.

*pokes a rock with her hoof, a hint of red flushing across her cheekbones and at the base of her horns*  Fine…

So you want to be a shaman.  And not just any shaman, you specifically want to be an enhancement shaman.  Enhancement shaman is a really great build to level with as you are able to solo extremely well.  Being a melee player, you can get into the thick of it and not worry about needing to kite things around so you can get your spells off and not be hit.  You can actually take a decent amount of damage before things get scary and, even then, as a shaman, you have the ability to heal – both through your spells and your racial (if you’re alliance).

Before we go any further, if you are already an enhancement shaman and you’re reading this, pretty much everything I will say is a lot of “yeah, well, duh.”  This post really isn’t for you.  You’re welcome to sip your coffee and see if I say anything that you vehemently disagree with, though.  This post is mainly for all the rest of you out there with dreams of having a shaman for your very own.

Let’s start at the beginning.

Weapons

As a shaman, you are able to use every melee weapon with the exception of 1H / 2H swords and polearms.  Enhancement Shamans have the ability to dual-wield as well but you do not gain that talent until 30 points into your tree, which, if you head straight for that skill, is level 40.  So, for the first half of your leveling career, it’s mace/fist/dagger and shield for you.  If you ever roll Resto or Ele, you are stuck with this combo, too.

Shamans cannot use any type of ranged weapon so bows, crossbows, wands, and guns are out.  In that slot’s place is a totem.  More on that in a second.

For the enhancement shammy, slow and steady wins the race.  Windfury loves slow weapons and Flametongue will do higher overall damage the slower your weapon is.  The popular combo is WF on the mainhand and FT on the offhand.  While you’re leveling, WF is the way to go.  But don’t just take my word for it – experiment with the different weapon imbues while you’re leveling and trade them out based on the situation you’re in.

Totems

Totems are one of your biggest attributes.  Totems not only buff and help you but also buff and help those in your party and your raid.  You gain totems through the course of your leveling that are attributed to each of the four elements.  Once you have collected the whole set, you may have only one totem from each element active at any one time.  Take the time to memorize what each of your totems do as you will often swap out totems on the fly during a fight.  You may start out dropping Mana Spring but, crap, this is a spider and he’s inflicted my bear tank with poison, so, *pop* Poison Cleansing.  

Currently, while leveling, you are given actual totems to carry in your bag for each element – Earth, Fire, Wind and Water.  You will have to tote these around in your bag if you want to use any of your totem skills.  Now, remember that ranged/totem slot on your character screen?  It is possible to get a “Totem” that grants a cool buff on equip and counts as all four of those totems that are taking up space in your bag.  Unfortunately, the absolute earliest you can attain one of these is level 52.  There are several you can purchase in your 60’s from PvP vendors so don’t fret about having to get a group for an instance and praying the RNG loves you at that magical moment in time.  So now you have a totem and these totems in your bag can stop taking up bag space!  They can now….take up bank space?

Yep, currently, those four totems cannot be deleted or destroyed by any means.  So throw them in your bank and say goodbye to four bank slots until Blizzard fixes that.

*grumbles*

Armor and Stats

You can wear mail and leather.  You wear the exact same mail as hunters and the exact same leather as feral druids so you will always be rolling against someone else during loot time.  Personally, I prefer mail for my enhancement set.  A lot of Resto and Ele shamans will have a few leather pieces for the hit or spell power but, thus far, the mail for shamans in the end game sufficiently covers our needed stats if you gem and enchant correctly.

The stats you are looking for by the time you hit 80 are:

  • Hit = 17% – Before you freak out, you gain a 1% buff to your hit through your racial if you are alliance and you gain a 6% buff to hit through your talents so you only have to attain 10% of the overall hit cap, which nets you out around 330.  You can easily get away with 9%.
  • Expertise = 6.5% – This is the magic number at which the bad guys can’t dodge your special (yellow) attacks so easily.  And, since just about every hit we do is yellow, this is a very important number to get to if you want to do damage.  This nets out at about 26/26.
  • Agility, Critical Strike, Attack Power and Haste are your final four.  After you hit the caps on Hit and Expertise, focus on the remaining four and get them up as high as you can.  You will constantly be reworking your gems and enchants every time you replace any part of your gear.  It’s all about balance.  Haste, right now at the writing of this post, isn’t as important as the other three.  After Patch 3.1 is released, however, it will become more important as they are reworking the stat to also grant increased melee haste as well.  Woo, fast pummelling!

I’ll talk about being a raiding shammy in my next post and what to specifically go after and do in a fight.  Right now, that should be food to chew on for your baby shammy.  

Better?

Much better…

Patch 3.1 Brings Some Ch-Ch-Ch-Changes

AilisI know, lame.

Anyway, time to address these here patch notes….after I get coffee…

Sigh, had to make more coffee.  While that’s percolating, let’s get swiming through the notes, shall we?

General Changes

  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.  - Well that’s just to take away bringing two shamans to each pop heroism during a boss fight.  However, this may present an issue when doing timer runs – such as the Arachnaphobia achievement – as you’ll have to do without Bloodlust/Heroism for at least one of the bosses.
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power. – Interesting.  Before this change, Enhancement shammies always used slow weapons and Ele/Resto shammies used a faster weapon for the SP proc.  Now everyone will be after the slow fists/maces/daggers.
  • Frostbrand Weapon: Damage increased by approximately 20%. – PvP change to couple with the new talents they gave Enh & Ele shammies.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 sec, down from 5.  - Thank god.  Now can we please have a combined healing/mana totem too?

Hooray!  Coffee is ready!

*runs*

Sorry, I need my fix.  Back to the notes.

Enhancement-specific Changes

  • Lava Lash now has a new icon.  - Woo…
  • Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%. –  Why they felt they had to reduce our haste by 5% is beyond me.  Most of the time I don’t feel like I’m attacking fast enough as it is.
  • New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you. – An interesting option for PvP, but useless for PvE given the needed procs for our WF/FT combo
  • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.  - Speaking as someone who constantly rips aggro from the tank without meaning to, this is a welcomed change.
  • Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.  - A nice little change, seems minor, but I could see this helping our overall damage output as we’ll be able to keep SS up on the target 100% of the time.
  • Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.  - A very interesting change.  This is fantastic for PvP and leveling but brings an interesting question to PvE.  If you spec into this, you can use Static Shock as you won’t necessarily need to ever use Water Shield.  However, this coupled with Shamanistic Rage means Enhancement Shamans are now mana batteries.
  • Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.  - Nice little PvP talent; although, I’m not sure it needs a full 5 points.  3 would be more than enough.
  • Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Expertise by 3/6/9%. – Best. Change. Ever.  Since we share our gear with Hunters, expertise is very hard to come by so we end up with all our agi/hit/crit from gear and having to gem for expertise to hit our 6.5% cap.  Now we can just spec into it and actually focus on gemming for important stats like hit/crit/agi/ap/etc.

Overall, Enhancement Shamans are getting a nice boost in damage output in PvE and a lot of options for PvP.  There are a few things on my wishlist still.

  • Combined Mana/Healing Totem and make them raid-wide
  • A glyph or talent to increase the time of Feral Spirit
  • A way to move totems to your new location (instead of having to recall and then recast)
  • Being able to, as with Earth Shield, cast Water Shield on another player
  • Ghost Wolf usable indoors (it’s a shapeshifting effect and if Droods can do it, so should we)
  • Removal of the global cooldown for all shock spells – just make them cooldown individually already

I’m still playing with my new build on the 3.1 calculators, but I’ll probably go with something like this at first and play around with it.  I may actually remove the points into Imp-SS and use them elsewhere if I find the mana regen is over the top.

Ailis Shakes Fist at Noth

AilisI am never going to get my mace.

No, strike that.

I will get my mace but only after Ulduar is opened and I have something better.

…le sigh